Show off your skills & reflexes in this frantic gallery shooter action arcade, inspired by titles like Time Crisis and Wild Guns. You play as Erin Saver, carrying out her personal vendetta against the criminal Wildbots.
- Super intense arcade shooting action.
- One unique challenging boss per stage!
- Polished and colorful pixel art visuals.
- Catchy 90's synth-rock soundtrack.
- Full English cheesy voice acting!
Available on Steam!
Super Star Path
Classic color match puzzle meets space shoot'em up arcade action! Hop into your spaceship, open a path through huge waves of aliens and other hazards, and face intense boss battles!
- Randomized puzzle stages.
- Intense boss fights.
- Unlock, buy and upgrade new ships.
- Boss Rush mode.
- Colorful 16-bit style graphics.
- Arcade-like FM synth soundtrack.
Available on Steam!
Pixel Art Time!
Yes, we're running a time lapse HD video series titled Pixel Art Time! in which you will see how we make our pixel art graphics! We're sure you will learn some pixel art techniques watching these videos. The software we use for pixel art is named IDraw Chara Maker, and we draw with a pen tablet.
And that's all! If you like it, you could follow the full video series in our YouTube channel. Enjoy!
Indie Pixel Time!
Indie Pixel Time! - a series dedicated to indie pixel art games available on Steam.
Produced by DYA Games and with narrations by Omri Rose, these videos are NOT reviews. Our aim is to connect the works of indie developers with indie gamers through a series of minimalist videos that explore game titles by utilizing gameplay as well as facts gathered directly from developer interviews. And hey, we'll even try to throw in some humour!
Who We Are
We're Alberto and Dani, brothers. As you can see, we make indie games and pixel art!
Our visual style is influenced by 16-bit console games and 90's arcades. Our gameplay mechanics are a mix of old school and modern ideas, placing emphasis on smooth controls and taking advantage of new technology. Our soundtracks are catchy, if applicable, and relevant to the genre.
With each new project, we try to bring something new to the table. Sure, we present you familiar and recognizable ideas (and that's good!), but you really haven't played them in this new "DYA Games crafted" form before!
We self-fund our projects. We think that's the only way we can stay independent and bring unaltered ideas to the scene, as we don't want them to be undermined during the development process. Obviously, we listen to our players, but only after our games have been finished and released.
We risk our own money. We sell full finished games. We make sacrifices. So, if you like what we do, how could you support our work? Buying our games and spreading the word. Quite fair!